The achievement will be so much sweeter if the PCs can remember their humble origins, calling in favors to scrape up enough credits to repair their ship. The real fun of this game is to experience the journey from deadbeat scum in session one to the successful completion of the greatest heist ever perpetrated in the finale.
The target has to be something that cannot be taken in just a few sessions with some lucky narrative dice results, but instead should be something that can only be acquired through considerable preparation and the executive of a near flawless heist.įor maximum effect, resist any urge to start this campaign at Knight Level Play. The key here is to make the heist target something fantastic like the Emperor’s personal shuttle, Jabba’s pet rancor, Darth Vader’s spare helmet, or something equally insane. The entire campaign is focused on the theft of one particular item or items, with the preparation, planning, and conduct of the heist taking up the entire game. This campaign concept takes the idea a step further.
The heist is a classic crime movie trope and one very suited to an Edge of the Empire campaign. Brennan’s father ( Bones), or David Rossi’s unfinished cases ( Criminal Minds) are perfect examples of how drama can be built by stepping out of the by-the-numbers session-by-session model. While this type of game may seem like more of a natural fit to Age of Rebellion and its Duty mechanic, I think that Obligation fits perfectly in this genre to add potential twists and complications to what could otherwise be a very straightforward episodic offering. Caught in my dragnet are titles like Bones, Criminal Minds, CSI, and Miami Vice. Rather than playing an always-hungry crew of outlaws living on the fringes of society, the PCs are all part of an elite law enforcement organization tasked with investigating the most challenging cases. Look to police procedurals and crime dramas for your inspiration.
My first campaign idea is to turn Edge of the Empire on its head.
Rather than tempt the wrath of my home group PCs, I’m going to share five of these ideas with you today. Despite this obvious fact, I am constantly inspired with ideas for campaigns I want to run or see run. It would be the height of irresponsibility as a GM to start yet another campaign. I’m currently responsible for two Star Wars Roleplaying Game campaigns for my home group, my 515 Earned XP SW:TOR-era Sith campaign and an Edge of the Empire bounty hunters game that is on the back burner. Threats, adventure seeds, rules supplements, and more are all to come for those who access The HoloNet Uplink.
This series focuses on Fantasy Flight Games’ Star Wars Roleplaying Game, with content aimed mostly at the Gamemaster.