Red Alert 2 is a traditional RTS title, with a 3rd person overhead perspective view that lets you control units across a large map. Thrust into yet another pivotal battle to decide the fate of the world, you'll be able to see another chapter in the Command & Conquer universe, driven by a host of new missions and just as much FMV as the first game. Set in a fictional future where the Soviet Union has launched a surprise attack on the United States, Yuri's Revenge picks up just hours after the original Red Alert 2 ended. Yuri's Revenge is an expansion pack for the original Red Alert 2, and in the tradition of the original, it shines in all its campy glory. What is cool, is that you have to really keep on top of your units and there is a very decent selection of them. You have to gather resources and manage your units. I would say that Command and Conquer Red Alert 2: Yuri’s Revenge is overall a better game than the base game. The gameplay has had a few changes over the standard Red Alert 2. You can control Yuri in the multiplayer mode and it is pretty awesome, but I think being able to play the story from his point of view would have been pretty cool. My only real criticism here is that I feel there should have been a third campaign where you could play as Yuri and control his forces. The stories were very different, but the units and the way the game unfolds, in general, is very unique. I really enjoyed how different the Allies and the Soviet stories were. You have two campaigns to play through and they both have a ton of missions for you to get through. This game is pretty stacked when it comes to single-player content. Two Campaigns Are Great, But Three Would Have Been Sweet!
The story unfolds very well and the cut scenes as is the case with the other games in the series are all very well done. Even now, all these years later I think that this is a game that is easy on the eyes. Co-operative campaigns make their first appearance in C&C, and are exclusive to multiplayer, as well as numerous multiplayer-specific game modes that are not simple battles.The presentation in the game at the time was very impressive. Most civilian buildings can be garrisoned by basic infantry (G.I.s and Conscripts) for protection and a considerable firepower boost, and seeds of the customizable units concept have been sown for C&C with the Allied IFV that can change its weapon based on the transported infantry unit. Tech buildings have been introduced as neutral objects that can be captured for different benefits. For the first time, all units and structures except Engineers were completely visually different, and factions were divided into 9 subfactions (countries) – 5 for the Allies and 4 for the Soviets, each with their own unique unit, building or support power. This game was also Westwood Pacific’s first entry to the Command & Conquer universe, and the first major title in the series not created by the main Westwood team from Las Vegas.īased on a heavily modified (and fixed) engine from Tiberian Sun, Red Alert 2 expanded the overall gameplay in many ways. In Red Alert 2, Westwood Studios have continued its tradition of producing B-movie-quality cutscenes. But be careful – the mystical madman Yuri, with his mysterious mind-control technology, is readying his army for a shot at world domination. Fight for the red, white, and blue – or just the red. The Soviets are back, and this time, they’re on American soil. Buy Origin (part of The Ultimate Collection) What is Red Alert 2?Īnnounced by Westwood Pacific on 13 April 2000, Command & Conquer: Red Alert 2 is the sequel to Red Alert.