They’ve been testing how to make elements like building or farming fun.
It’s less lonely.”īoth Niinou and Fujimoto mentioned how development, which is now aided by Koei Tecmo, had been mostly trial and error. “It’s interesting to see all the reactions the characters have to your actions. “If you only place one bathroom in your village the NPCs will all lineup to use it like traffic in LA,” he said. They need your help and it also makes them fun to watch.” “If they are too smart then they wouldn’t be as interesting. “We wanted to create townspeople with AI that wasn’t as intelligible,” Fujimoto said. Dragon Quest Builders 2 features NPCs with a wider range of reactions to what you do. In the original game you would obtain new villagers as you built your encampment.
Other new features include the ability to cut blocks diagonally to make buildings in different shapes, a higher ceiling to build in the in-game world, more ways to use water around creations, and various quality of life upgrades like the removal of the individual chapters system that cut the original game into separate segments.Īnother change that Niinou, Fujimoto, and producer Takuma Shiraishi emphasized was the broadened scope of NPC personalities. Each player controls the builder character in their own game and can customize their appearance, making their own unique avatar for multiplayer sessions. It’s unlocked at an unspecified point in the single-player adventure. An individual island where you can build whatever you want and invite friends to help you build and fight monsters. Multiplayer isn’t part of “Dragon Quest Builders 2’s” main story, it’s separated as part of the Isle of Awakening. “Building in the first Builders was lonely since you were all by yourself.”
“It has the essence of friendship as ‘Dragon Quest 2’ was the first game in the series that let you recruit party members,” he said.
The biggest addition to “Dragon Quest Builders 2” is cooperative multiplayer, an addition that Fujimoto emphasized as part of the sequel’s greater focus on friendship. It has a standalone story so players won’t need to play the first game to understand what’s happening in the second, although players who played the first will get to carry over some of their progress to the sequel. “Dragon Quest Builders 2” is set 100 years after the first game and its story is intertwined with “Dragon Quest 2” (similarly to how the original “Builders” was intertwined with the first “Dragon Quest”), the mainline series of RPGs. “There were a lot of things we didn’t know.” “‘Dragon Quest Builders’ merged sandbox building and RPG mechanics and when we set out to do that we were trying it for the first time,” game producer Noriyoshi Fujimoto added.
“The previous title was released on PS Vita and PlayStation 3, the generation prior,” Niinou said of why they developed a new game instead of more content for the first “Dragon Quest Builders.” “Bringing it to new platforms gave us more opportunities as we wanted to build a new system for the game altogether.” Builders, for those who don’t know, is basically a more artistic and structure Minecraft set in the world of “Dragon Quest” where the player can build a village, attract NPCs to live there, explore the world, and fight monsters.